Carey, Add.MS.5540 (‘Notes on Fencing’ c.1680-1696)
John Carey’s fencing manuscript (Brit. Mus. Add. MS. 5540, ff.122-123) is a fascinating window into the kinds of practice which was taking place in England at the end of the 17th century, around Bristol in the South West of England. Despite its potential importance, “It has never been printed…”, commented Aylward (156, 110), “…and it seems to have escaped the attention of historians of the art
of arms.” Bibliographies dating back to the mid-19th century demonstrate that the source was known, but received little commentary.
| Transcription | Modernisation |
| (122r)
The names of yor Pushes as they are to be learned gradually 1. The first thing to be learned is to longe in Cart 2. The second is to long in Tearse 3. Is to longe in Secoone 4. To Gazee 5. To Gazee & single falsify with the foot & spring back 6. To Gazee & single falsify with the foot 7. To double falsify with the foot 8. To double falsify without the foot 9. To give ground Parry & Reverse 10. Battevile a Push of two parts 11. Faintehore single & double 12. Traverse & Cart 13. Flankanado 14. Vouclosaunt 15. Seizures or disarming A Rule for Pushing Yor Posture is with yor left Elbow mounted a good distance between yor left knee bent and yor right straight a small bend in yor sword arm yor right heel opposite to yor left instop yor point as high as yor Adversarys Brest when you longing yor Right foot to the place of yor left when yor Adversary pushes in Cart Reverse him in Cart & when yor Adversary pushes in Teers if low reverse him in Teerse if he pushes high in Teerse reverse him in Secoon when he pushes in Secoon reverse him in Teers A Rule for Pushing Longe or Stride / To keep yor Toe within yor knee with yor left mounted a Single Body a small Bent in the Sword Arm yor point brest high to yor Adversary yor left foot firm leaning on the sole of yor Shoe & yor left knee Strait when on yor Guard your (122v) right heel opposite to yor left Instep when you spring back carry yor right Foot to ye place of yor left then yor Advers: Cannot touch you but you can him Cart // A Push of the inside of yor Adversarys body carrying yor arm strait without turning above yor Advers: Sword yor marke the Armpit Tearse // A Push of the outside of yor Adver: Body turning yor Wrest still above his Sword keeping yor Cheek close to yor Sword Arm & looking under whereby you bind his Sword yor mark the same Sacoon A Push with yor Wrest turned underneath your Adver: Sword looking under yor Sword thereby you prevent his injuring you yor mark above the Wast Gazee is to advance to yor Adver: the shorter yor Gazee the better still keeping on yor Guard to the same distance between yor Leggs & at every Gazee change yor point & from this posture you may when you think you are nigh enough make what push you please Parry & give ground Reverse When your Adver: pushes in Cart parry him and reverse him in Cart when he pushes in Terse if low parry him & reverse him in Terse if high parry him & reverse him in Secoon when he pushes in Sacoon parry him & reverse him in Terse Battavele A Push of two parts to be made in Terse the first part an advance yor Adver: parrys you then you longe and turn in yor point on him & seize his shell & he is at yor mercy Feintehore A Push of two parts the first an advance as in Battavile then push yor Adver: in Sacoone or falsify in Secoon & push him in Terse Traverse & Cart is to Step wth yor right foot on One Side & carry yor left behind it wth yor Sword push yor Adver: in Cart to falsify either wth or wthout the foot when the Push is intended in Terse falsify in Cart & then push in Terse the like & Contra
(123r) Double falsify either wth or wthout the Foot when the push is intended in Terse falsify in Cart & then push in Terse the like & Contra yor Sword must be in Terse side & yor first falsify in Cart the next in Terse then push home in Cart Flankonada is to be made on a Flankonada Guard wch is a low Guard wth yor point dropt when you Gazee on this Guard you must not come over his Sword & under you cannot come therefore on wch side yor point is there yor Sword is when yor point is in Cart side you make yor Gazee in Terse the like & Contra when you make yor push him where you can in the Body this is made in Secoon & doth naturally light on the Groyn Vouclosant is made in Cart wth yor wrest turned bending yor sword downward & falling wth yor left hand on the Ground The best way of pushing in Cart is to step aside wth the Right Leg the left still firm & push wth the flat [illegible ‘side’?] up the best way in Terse is wth the Edge of the Foil up yielding the point to ye Body [illegible…]ouks Push a Large advance yor motion in Sacoon looking under yor Sword Arme yor cheek close then make yor Push in Terse then falsify in Terse & push in Secoon or run up to right in Secoon wth the advance as before this is a Push of two parts The best way of Seizing or disarming is in Terse on yor Adversarys push in Terse running up yor Shell to his & seizing it wth yor left foot clapt behind his it may be done in Cart but is dangerous & then you must not run up yor foot as in Terse There is another seizure to be made on a Flankonado Guard wch must be done thus when your (123v) point is on the outside of yor Adv: Body run up yor Shell to his wth a Swift motion on a pfect Cross that binds it to his Thigh, wch prevents him from changing or doing you any harm |
(122r)
The names of your Thrusts as they are to be learned gradually 1. The first thing to be learned is to Lunge in Quart 2. The second is to Lunge in Tierce 3. Is to Lunge in Seconde 4. To Gazee 5. To Gazee and feint with the foot & spring back 6. To Gazee and single feint with the foot 7. To double feint with the foot 8. To double feint without the foot 9. To retreat, Parry and Riposte 10. Battavile A thrust in double-time 11. Feintehore single and double 12. Traverse and Quart 13. Flancconado 14. Vous closant 15. Seizures or disarming A method of Thrusting Your posture is with your left elbow raised, a good distance between, your left knee bent and your right knee straight. A small bend in your sword arm, your right heel opposite your left instep, point as high as your adversary’s chest. When you are lunging [with] your right foot to the place of your left. When your adversary thrusts in Quart, riposte him in Quart, and when your adversary thrusts in Tierce, if low, riposte him in Tierce. If he thrusts high in Tierce, riposte him in Seconde. When he thrusts in Seconde, riposte him in Tierce. A method for Thrusting Lunge, or stride: To keep your toe within your knee with your left foot, mounted, a single, a little bent in the sword arm, your point chest high pointing toward your adversary. Your left foot firm, leaning on the sole of your shoe, and your left knee straight. When on your guard, your (122v) right heel opposite your left instep. When you spring back, carry your right foot to the place of your left, then your adversary cannot touch you, but you can him. Quart: A thrust on the inside of your adversary’s body, carrying your arm straight without turning above your adversary’s sword, your target: the armpit Tierce: A thrust on the outside of your adversary’s body, turning your wrist still above his sword. Keeping your cheek close to your sword arm & looking underneath, whereby you bind his Sword. Your target is the same. Seconde: A thrust with your wrist turned underneath your adversary’s sword, looking underneath your sword, whereby you prevent his injuring you. Your target is above the waist. Gazee: is the advance toward your adversary. The shorter your Gazee, the better. Still keeping on your guard, to the same distance between your legs, at every Gazee, change your point. And from this posture, you may, when you think you are close enough, to do whatever thrust you want. Parry and give ground, reverse: When your adversary thrusts in Quart, parry him and riposte him in Quart. When he thrusts in Tierce, if low parry him & riposte him in Tierce. If high, parry him & riposte him in Seconde. When he thrusts in Seconde, parry him & riposte him in Tierce. Battavile: A thrust of two parts, to be made in Tierce. The first part is an advance: your opponent parries you, then you lunge and turn in your point upon him, and turn in your point upon his and seize his hilt, and he is at your mercy. Feintehore: A thrust of two parts; the first an advance as in Battavile then thrust your adversary in Seconde or feint in Seconde & push him in Tierce. Traverse & Quart: is to step with your right foot on to one side, and carry your left behind it with your sword. Thrust your adversary in Quart to feint either with or without the foot. When the thrust is intended in Tierce, feint in Quart & then thrust in Tierce the like & Contra (123r) Double feint, either with or without the foot: When the thrust is intended in Quart, your sword must be in Tierce side, and your first feint in Quart then the next in Tierce, then thrust home in Quart. Flankonada: is made on a Flankonada guard, which is a low guard with your point dropped. When you Gazee on this guard, you must not come over or under his sword therefore upon whichever side the point of your sword is. When your point is in Quart side, you make your Gazee in Tierce likewise, and Contra. When you make your thrust, thrust him into the body in Seconde, and this does naturally land in the groin. Vousclosant: is made in Quart with your wrist turned, bending your sword downward, and dropping your left hand onto the ground. The best way of thrusting in Quart is to step aside with the right leg, the left arm firm, and thrust with the flat [illegible ‘side’?] up. The best way in Tierce is with the edge of the foil up, yielding the point to your body. [illegible…]ouks Thrust: A large advance, your motion in Seconde looking underneath your sword arm, close to your cheek. Then make your thrust in Tierce, then feint in Tierce and thrust in Seconde, or run up to right in Seconde, with the advance as before – This is a thrust of 2 parts. The best way of seizing and disarming is in Tierce: On your adversary’s, thrust in Tierce running up your hilt to his, and seizing it, with your left foot clapped behind his. It may be done in Quart, but it is dangerous, and then you must not run up your foot, as in Tierce. There is another seizure, which must be done on a Flankonada guard, which must be done thus: when your (123v) point is on the outside of your adversary’s body. Run up to your hilt to his with a swift motion on a perfect Cross, that binds it to his thigh, which prevents him from changing or doing you any harm. |
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